Super Smash Bros. Italia _ Brawl 360° _ TROLL (?)

: BlueLink 11 Apr 2011, 09:56

http://www.smashboards.com/showthread.php?t=300668

non so se essere favorevole o meno XD penso di no cmq
e leggete questo anche in particolare...è un documento che trovate nel link di smash boards

"Since I have no plans to create a new game with Nintendo, I can finally tell everyone the story behind some of Brawl's design choices. As many people know, I put my heart and soul into Melee. I did everything I could do make that game be as deep as possible. I was working at least sixty hours a week, and any game-change had to come through me for it to get implemented. By the time Nintendo asked me to make Brawl, I thought that the understanding of me having the final say was going to be the case again. Unfortunately, Nintendo decided that they wanted Brawl to be their marketing platform, like the Jump battle games staring manga characters.

I never intended to put Sonic, Wario, Pit, or Diddy into my game, but Nintendo wanted to hype new game franchises that were coming out. They figured increasing the name recognition of characters would increase sales. [Editor's note: It did.] Whenever I was coming up with the character list, I remember clearly getting a phone call from Mr. Yamauchi. He told me that no matter what, Pit must be in the game, since they were planning on resurrecting the franchise on the Wii at the time. At the time, I thought this was a great idea! So we did our best to create the character, making him rather unique. After he was announced to all the fans enjoyment, I received a memo from the higher ups with more requests. I quickly lost creative control.

Nintendo had just forged a relationship with Sega, and so they wanted to make the crossovers with Sonic sell, and the only way to do that was to increase the Sonic Brand. It's obvious to everyone that played the story mode, that Sonic was squeezed in to the narrative. This detracted from the overall composition of the game, and caused a total loss of focus. As you all know from my previous games, I have always loved having smaller character bases, because for every additional character you add, balance becomes impossible.

Many people have asked me why Meta Knight was so strong of a character. I hated how much the marketing was ruining all the meticulous balancing I had done, so I decided to make a character that would easily beat those other characters with very little effort. Even the story mode is completely trivial with Meta Knight. This worked extremely well against all of them but Diddy Kong. Try as I might, there was absolutely no way to reduce the effectiveness of Diddy Kong's bananas in the game, without removing them completely, which Marketing wouldn't let me do. The last three weeks of development were a constant struggle of breaking the engine, only to have Diddy Kong remain the same. Z/L Cancelling, Wave Dashing, Crouch Cancelling, and so forth were all removed in attempts to keep the game fun, and competitive."

è un intervista a sakurai in cui spiega il bilanciamento dei pg...

: Omega 11 Apr 2011, 10:21

massì che è un troll

guarda la data :x

: BlueLink 11 Apr 2011, 10:28

madonna XD avrei dovuto leggere anche le altre pagine per avere la sicurezza del troll vabbè chiudete se è un troll

: Dax 11 Apr 2011, 19:31

Tranquillo, l'inglese di Sakurai, da buon giapponese, è ridicolo. Troll.

: MCT 11 Apr 2011, 23:02

2. Diddy Kong is unbeatable, especially when he has two bananas out.
This isn’t really debatable, as Mew2King has said this. Therefore, it is FACT.


Si commenta da solo direi XD

: Wanicola 20 Apr 2011, 11:22

ora si parla di bannare diddy?°-°

: MCT 21 Apr 2011, 06:48

QUOTE (Wanicola @ 20 Apr 2011, 12:22) *
ora si parla di bannare diddy?°-°

Era un Troll d'Aprile

: Wanicola 21 Apr 2011, 15:41

ci sono cascato :x

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